Persona and Games

Although significantly delayed by the pandemic, I’m am very pleased to finally launch the special themed issue of the Persona Studies journal on Persona and Games.

This issue is one of the largest in the journal’s history, with seven articles that map a series of important intersections between games and persona across game play and development. The issue also includes new ways to consider the contribution of games and gamers to emerging televisual entertainment media via streaming content production.

The journal is entirely open access and we have an updated interface for the journal which refreshes the look while maintain its accessibility, however the new system does not support animated gifs, so I am including my animated cover here.

Image credits (images used under creative commence license) 

Brian Brodeur – https://flic.kr/p/69ZwwX

42Jules – https://flic.kr/p/525j3X

Brick 101 – https://flic.kr/p/21myE8u

Camknows – https://flic.kr/p/xPdK5T

Sjim-indy – https://flic.kr/p/RjmjzT 

Yoppy – https://flic.kr/p/21Vq8jJ

Darren & Brad – https://flic.kr/p/qkejD2

BCM215 Game Media Industries: Discourse, History and Planning the Digital Artifact

In this lecture, I expand on the idea of discourse from the previous video and explore the history of video games in terms of the relationship between analogue and digital games. 

In the second part of the lecture, I focus on progressing the core learning assessment strategy for this subject and consider ways of planning a successful digital artifact.

Game Media Industries

Part one of my new video lecture series for BCM215 Game Media Industries is now fully edited and uploaded to YouTube. I’m learning new skills with Final Cut Pro and have access to better audio equipment this year so there is a good deal of improvement over previous video lectures. Part One of BCM215 is an introduction to the subject and an overview of the approach and learning assessment methods.

BCM215 Game Media (Industries) Week One

Week one of a new subject in the Digital and Social Media major in the Bachelor of Communication and Media at the University of Wollongong.

SUBJECT DESCRIPTION:

This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and industries, situating them within a continuum of human play activities and examining the trajectory of the commercial games industry from early forms of console gaming to contemporary forms, such as apps, eSports, board games and live streaming. In addition to covering topical issues such as violence in video games and game censorship, students will acquire practical skills in game media production by collaborating on a digital artefact specific to the game industries.