Although significantly delayed by the pandemic, I’m am very pleased to finally launch the special themed issue of the Persona Studies journal on Persona and Games.
This issue is one of the largest in the journal’s history, with seven articles that map a series of important intersections between games and persona across game play and development. The issue also includes new ways to consider the contribution of games and gamers to emerging televisual entertainment media via streaming content production.
The journal is entirely open access and we have an updated interface for the journal which refreshes the look while maintain its accessibility, however the new system does not support animated gifs, so I am including my animated cover here.
Image credits (images used under creative commence license)
In this open call, we invite submissions on any aspect of persona, but are particularly interested in empirical research or creative practice. Creative works and traditional article submissions could address (but are not limited to) persona in: Politics Television, film, radio Games Social media Subculture Celebrity Feminism Youth Professions and Mobile media.
For both creative and critical works, please submit a 250-300 word abstract or proposal to email@example.com by 1 December 2015.
Artists/authors will be notified of initial acceptance by December 14th. Please note that official acceptance of the work is contingent upon peer review.
Full papers (5,000-8,000 words) and projects are due 5 February 2016. For creative submissions where peer review or critical response is not desired, a full submission will be required by 1 April 2016.
Please advise in your initial proposal if you would like a creative arts review.
Open CFP: Research and writing on aspects of persona and persona studies
The inaugural issue of Persona Studies is scheduled for open access publication in March 2015. This exciting new journal will be preceded by a Working Papers Symposium held in Melbourne, Australia on February 5 2015, with virtual participation welcome. Abstracts are now being sought for the symposium and/or the inaugural issue of the journal.
Persona studies is an emerging area of cross-disciplinary study that investigates the presentation of the self and the masks that we use as we construct ourselves in real and virtual settings and worlds. It is an exploration of the public self and how these versions of identity come to prominence in contemporary culture. It acknowledges that we all negotiate and construct personas that we deploy and employ in work and professional environments as much as in our recreational and leisure activities: much of the emerging work in persona studies is closer studies of these particular settings and how they help frame our public selves. The field of study has antecedents that connect its work to the study of celebrity and public personalities, performance studies, media and cultural studies and game identity work, biographical research, life-writing and autobiography work along with Internet studies, communication studies, cultural anthropology, social psychology, sociology and philosophy of the self and gender studies. It has further links with areas that also look at reputation and impression management and the critical investigation of branding, self-branding and the ‘quantified self’. The journal’s intentions are to facilitate an intellectual exchange, debate and discussion around persona and its constitution. It is an invitation to investigate its varied manifestations, its patterning in contemporary culture, its differentiation in different technological and cultural settings, and its conceptual and material significance and value.
To gain a further sense of what constitutes persona studies, please see the recent special persona themed issue of M/C – Journal of Media and Culture.
Written paper submissions:
In the first instance, submit a 250-300 word abstract to firstname.lastname@example.org, with ‘Full Paper’ in the subject line, by 8 December 2014. You will be notified to proceed to a full length paper within a week of abstract submission. For guidelines on the preparations of your full paper, see Author Guidelines:
Full papers should be between 5000-8000 words, including citations, and will be vetted by the editorial team prior to submission for blind peer-review. Acceptance for peer review does not guarantee inclusion in the inaugural issue of the journal, but the editorial team may work with authors to develop papers for later issues. The second issue will have a special themed section on health and persona, and we encourage authors interested in this area to submit abstracts for inclusion.
Key dates – Journal
Abstract submission deadline
8 December 2014
Notification of acceptance
15 December 2014
Full papers due for peer review
13 February 2015
Final revised papers due
13 March 2015
Persona Studies journal launch
20 March 2015
Working Paper Symposium submissions:
In the first instance, submit a 250-300 word abstract to email@example.com, with ‘Working Paper’ in the subject line by 8 December 2014. We will notify by 15 December 2014. Symposium participants must submit either a 10 minute audio-visual presentation OR a 2000-3000 word written paper by 28 January. This will be circulated to workshop participants and attendees.
The symposium is designed to allow ample discussion. Therefore, each presenter will have fifteen minutes to focus on their work. In this time, you will briefly introduce your project or paper in process before shifting to group discussion. Where possible, papers on similar or complimentary themes will be presented consecutively, and more general discussion will follow each themed section. You may attend in person or participate virtually, and your paper will also be considered for inclusion in the inaugural issue of the journal.
In the contemporary moment where aspects of our lives are rendered visible for display, circulation and exchange via our involvement in online cultures, investigating the concept of persona and the production of the networked self is critical to understanding the patterns and flows of everyday and extraordinary public identities.
Persona is usually perceived as a mask of identity, something that clouds and occludes a truer or raw version of ourselves, or thought of in a Goffman-like way as a form of “role-playing” and “impression management”. The production of persona can therefore be seen as something strategic, something essential to the modern experience, and ultimately something that is filled with affect and agency as the individual both constructs and inhabits these public identity formations.
Persona inhabits a space between the fictive and the real and has been explored as constitutive of what it means to be human/citizen (Cicero), what constitutes consistency of character (literary persona), what allows a public figure to negotiate a surveilled life (celebrity persona or an artistic persona), and even what kind of avatar/identity and presentation of the self is presented in play and the broader structures of social interaction and participation in game cultures (gamer persona) and fandoms. Circulating through the meaning of persona are some utopian ideals of reputation, recognition, value, and integrity that have moved to higher prominence in the contemporary moment where culture has been both individualised and personalised.
This issue of M/C Journal explores all aspects of the concept of persona. It invites articles that explore it both from a contemporary context but also those informed by the formation of persona historically. Authors are encouraged to apply the concept of persona and work through examples in a variety of areas. Some of those areas might be the following:
Social networks and reputation
Serial persona – how media construct their public identities
Performance and Persona
Portfolio culture and looking-for-work persona
The formation of reputation and persona
Damaged or toxic persona
Relationship between celebrity and persona
The meanings and dangers of the academic persona/the public intellectual persona
Constructing an aggregate persona: online monetisation and commodification of the self
Persona as brand
Institutions as personas
The technological persona
Fandom and participatory persona
Geek culture and the geek persona
Gender and persona
Persona in artistic and cultural practice
Migration, immigration and persona
Persona and publics
Character and persona
Mapping, charting or visualising online persona
Sport and persona
Prospective contributors should email an abstract of 100-250 words and a brief biography to the issue editors. Abstracts should include the article title and should describe your research question, approach, and argument. Biographies should be about three sentences (maximum 75 words) and should include your institutional affiliation and research interests. Articles should be 3000 words (plus bibliography). All articles will be refereed and must adhere to MLA style (6th edition).
Article deadline: 25 Apr. 2014
Release date: 25 June 2014
Editors: P. David Marshall, Christopher Moore, and Kim Barbour