Game Experience Design: Mass Market Games and the Niche Games Industry

With the move to online delivery for all courses in response to the pandemic, I have been rapidly redesigning subjects and producing video lectures for them. The plan was to create online lectures next year for BCM300 Game Experience Design, so this version doesn’t quite have the production values that I’m aspiring to, but it will do in a pinch!

BCM215 Game Media Industries: Discourse, History and Planning the Digital Artifact

In this lecture, I expand on the idea of discourse from the previous video and explore the history of video games in terms of the relationship between analogue and digital games. 

In the second part of the lecture, I focus on progressing the core learning assessment strategy for this subject and consider ways of planning a successful digital artifact.

Game Media Industries

Part one of my new video lecture series for BCM215 Game Media Industries is now fully edited and uploaded to YouTube. I’m learning new skills with Final Cut Pro and have access to better audio equipment this year so there is a good deal of improvement over previous video lectures. Part One of BCM215 is an introduction to the subject and an overview of the approach and learning assessment methods.

BCM215 Game Media (Industries) Week One

Week one of a new subject in the Digital and Social Media major in the Bachelor of Communication and Media at the University of Wollongong.

SUBJECT DESCRIPTION:

This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and industries, situating them within a continuum of human play activities and examining the trajectory of the commercial games industry from early forms of console gaming to contemporary forms, such as apps, eSports, board games and live streaming. In addition to covering topical issues such as violence in video games and game censorship, students will acquire practical skills in game media production by collaborating on a digital artefact specific to the game industries.